![]() Atleast, I don't know if they have fixed it yet. The morale factors also influence each other in some cases and that makes you go from having a lot of morale penalties to an insane amount of morale penalties.Īlthough every enemy you have gives you -5 morale up to a ma of -25 according to the game info, I found out it is bugged. First I will explain the way I figure how morale works. Just like in RL, countries often have surplus of one commodity they sell/trade for a shortage with another. Unless a resource hits zero, there should not be a morale penalty for having a negative hourly rate for a resource. Spamming fortifications all over just to slightly reduce morale penalties is very tedious.Ĥ. I don't understand the neighbor penalty and find it odd that neutral neighbors hurt your morale. Also, I am in 2nd place waiting on the 1st place guy to win (VP) but because of morale issues, he has stopped all wars and won't expand more because of rebellions.ģ. Yes I know you can move/rebuild your capitol in a more central location but the world is too big. Distance to Capitol morale penalty needs to either be reduced (-39 max is harsh) or the game needs to allow sub/mini capitols to be built.possibly 2-3 max in addition to the Main/regular Capitol. I'm tired of having war morale penalties that I didn't "earn." Also, many sore losers rebuild their capitol on another continent and hold only one province for most of the game giving the victor a morale penalty for the entire match.annoying.Ģ. This should go both ways and each player can only have a maximum of 5 wars at one time (either declared or ganged up on). Trolls can declare war on everyone and only suffer a maximum -25 morale penalty. Here are some examples of the problems and possible fixes.ġ. With the 100 man map, morale penalties are ruining early and late game. ![]()
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